Malka Kamila Branch {mystifying Beauty} {Seduction Witch}{Dark Lady} {Triplet to Morrison and Kendrik}{ Disciple's Of The Moon's Tear}



Last Updated: Sat 22 Feb 2025, 2:13:06

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Age: 120
Sign: Capricorn

Country: United Arab Emirates
Signup Date: June 23, 2024

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02/22/2025 

Abilities
Category: Uncategorized


Immortality:Users possesses immortality, a state where one has eternal life and is undying. They never age, are completely self-sustaining, free from all bodily necessities and can survive virtually any kind of harm, remaining immune to all forms of decay. Any damage done to the user would either be regenerated or simply remain non-fatal. As a byproduct of having everlasting life, users may have an infinite reservoir of life energy that fuels the dynamic system of their immortality.In some cases, users attain immortality through unconventional means, such as resurrecting/reviving themselves after death, switching into new bodies when their current form nears death, or achieving a state of transcendence beyond the concept of death altogether. These alternative paths allow them to achieve eternal life and evade the limitations of mortality.


Regenerative Healing Factor:Users possess a regenerative healing factor, meaning that they automatically and rapidly heal and regenerate from any physical, spiritual, and mental damage, attacks, harm, damage, and injuries they take and get restored to their optimal and full health/state at an extremely fast rate. Unlike Healing, regeneration/healing factor is a process that happens unconsciously without the need for activation, resulting in a constant state of optimal health, it is passive and isn't focused on activation. Regeneration is a process that occurs in all biological entities, but a regenerative healing factor is much more efficient, seamless, and powerful. So much so that users can recreate lost or damaged tissues, organs, and limbs, sometimes slowing, or even stopping aging, something natural regeneration can never accomplish (or does so extremely slowly). The rate and amount of healing vary widely (see Levels of Regeneration); some can regrow missing limbs, others must put the limb back in place for rapid regeneration. The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality. The regeneration process also increases the speed of processes the body uses in the healing such as endorphin production to mitigate pain reducing the amount of time and severity the subject feels discomfort leading to an increased pain threshold. Other processes included are the production of adrenaline and the fight or flight response which are greatly extended by the increased recovery leading to increased physical performance as the subject gains elevated strength and energy while also able to push their bodies harder due to decreased sensation of pain. At higher levels, a user can regenerate not just their cellular tissues, but also their DNA, undoing genetic mutations and breakdown, as well as maintaining one's youth by extending telomeres. If advanced enough, the ability will cause the body to cease aging as the cells are regenerating and dying in equilibrium, granting a form of immortality.


Seduction Magic:The user can utilize a form of magic that is seductive in nature. Users can use use charming magic and features to win fights. Skilled users can influence the minds of their unsuspecting audience. These masters of such magic charismatically waltz their way into favorably situations, whether on the battlefield, in a merchant's shop, or on the banquet table, to harmless fooling around or for far more nefarious purposes. Powerful Users can entrance others to do their bidding or enthrall them.


Calling:The user can call forth something from anywhere to help them with a task. The main difference between this and Summoning is that the target being called must come to the caller - it does not just appear in front of the person and must travel from its current location to the user.Depending on the specifics of the user, the target (the one being called) may be able to resist, and there may be range limitations or limitations on the type of target that can be called.Targets hereditary find themselves supernaturally compelled to go to the user, or they may simply know that the user has called to them. In some cases, often with weapons and other


Summing:The user can call forth something from anywhere to help them with a task. The main difference between this and Summoning is that the target being called must come to the caller - it does not just appear in front of the person and must travel from its current location to the user.Depending on the specifics of the user, the target (the one being called) may be able to resist, and there may be range limitations or limitations on the type of target that can be called.Targets hereditary find themselves supernaturally compelled to go to the user, or they may simply know that the user has called to them. In some cases, often with weapons and other objects, some supernatural quality may aid the target in coming to the user.


Enchantment:User has the ability to put enchantments on something/someone; a type of spell that has power over others to alter/enhance the properties (magical, mundane, etc,) of things using magic from people, objects, or even spells by manipulating certain means of magic to permanently/temporarily endow any kind of quality, ability, asset, etc, to others or themselves to accomplish their goals which can come in a variety of spells from illusions, shapeshifting, bestowals and so on.


Mental Manipulation: The user can manipulate the mind, the mechanism of proceeding information and set of immaterial facilities that are linked to it. They can create, control, customize, negate and otherwise fashion parts and functions of mind as perception, desires, thoughts, beliefs, memories, emotions, attention, personality, behavior, psychologic and intelligence in a variety of ways.Beneficially, this ability can be used to unlock one's inner potential, bestow talents and skills, and improve mental capacity. Destructively, this power may shatter minds, grant diversity of mental disorders and take over others. Either way, users possess outstanding power that make them force to be reckoned with.


Vocal Mind Control:The user can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. Users can persuade people into hurting/killing themselves or even flip around their sense of logic but can never cause victims to achieve what they are not capable of (e.g., Flight). Strong willed subjects may be able to resist this power, but the user can vocally command a person to do the users bidding. They can command the victim to fight on user's behalf. Command an army effectively gaining obedient minions. They can command other powers effectively, gaining control of the victim's powers and control of their opponents.


Spell Casting:The user can cast spells, mystic art through which users harness the mystical forces of the supernatural world to invoke specific magical effects and phenomenons. These effects are guided and governed by meticulously structured formulae that produces a diverse array of expressions that can mystically effect their reality by channelling mystical energies in a myriad of ways that spellcasters bring these formulae to life, wielding the power to shape their world according to their command.Spells can be formulated by a variety of methods, but the core and key to spell casting; is pure, clear and focused intentions. It’s through will, emotion and intent that often determines the nature and function of the spells when casted thus achieving the result that casters want. Often, the effectiveness of these spells is further augmented by intrinsic components that lend potency to the mystical workings. These components can take various forms such as words, symbols, incantations, specific thoughts, gestures, rituals, or even the utilization of enchanted items like wands, with some spells even contingent upon celestial alignments.Once cast, spells seamlessly adapt to the caster's intent and the specific formulae to give it form in any way such as offensive spells can manifest as potent energy rays, elemental manipulations like pyrokinesis, or other destructive forces. Defensive spells can manifest as protective barriers, the ability to phase through matter, or shields against magical or physical harm. Supportive spells can gift the caster with enhanced physical abilities, such as superhuman strength, heightened agility, or the power of teleportation. The versatility of spellcasting is further exemplified by spells becoming a physically manifestation or embodiment, taking the form of tangible objects, intricate markings, geometric patterns, or other magical constructs.Within the hierarchy of spellcasting, practitioners progress from novices to masters, unraveling the profound mysteries of the arcane with each step. Novices acquaint themselves with fundamental spells, mastering the building blocks of incantations, symbols, and rituals. Intermediate practitioners delve into an array of spell types, exploring the realms of offensive, defensive, and supportive magic. Advanced spellcasters wield formidable spells, expertly manipulating reality, bending the very laws of physics to their will, and ultimately achieving the pinnacle of mastery, which includes the art of nonverbal spellcasting.


Enchanted Allure:Users possess an enchanting attraction on themselves that grants powers of persuasion as well as seduction. Depending on the user, they may have a "trigger" that makes people around them obey their commands. Once under their spell, targets are at their command and willing to do whatever it is they want, even suicide.


Siren Song:The user is capable of emitting astonishingly beautiful and enchanting singing voice that is capable of summoning/luring anyone who hears it to come towards the singer or to try to reach the source of the song, no matter what dangerous obstacles are in the way of the path (it may even just mesmerize a subject or make them fall in love). No matter what anyone who hears it becomes entrance willing to do whatever the user wants and commands.

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