Saiman al-Kırşehrî {The Grand Vizier}{Leader of the Guards}{Brother to Aaliyah }{Cousin to Osman I}{Ut In Veteribus}



Last Updated: Sat 05 Apr 2025, 16:34:32

Post New Blog
Manage Blog
Email to a Friend

Gender:
Status:
Age: 120
Sign: Capricorn

Country: Turkey
Signup Date: June 23, 2024

Who Gives Kudos:


My Subscriptions

04/05/2025 

Skills/Abilities
Category: Uncategorized


Disclaimer: This was done after doing some research over Salah ad-Din Yusuf ibn Ayyub, commonly known as Saladin, was the founder of the Ayyubid dynasty. This is due to Saiman being slightly based on him with a twist of course. His personality and such will match that of the historical based character. Please note when roleplaying with this character


Leadership skills: problem solving (he tends to solve problems smoothly and quickly). Strong sense of purpose, able to social adept quickly. High self-esteem. Honor even amongst enemies. High negotiation skills.  Communication among those under and those above him. Critical thinking and high emotional integrity.


Combat knowledge: Defensive skills, opposition skills, weaponry, military knowledge. From an early age he was trained in military strategy and the knowledge of how to handle thousands to go into war.


Magical knowledge: Basic magical knowledge to use towards warfare and fighting

Weapon(S):


Sword: made from Damascus steel


Shields and crossbows : combination of the two


Other weapon(S):axes, maces, spears and lances


Weapon Combat:The user can infuse their control over weapons with their physical combat.

Enhanced Combat: Users possess proficiency, capabilities and knowledge regarding general combat. Essentially, they would be extremely skilled in combat, beating the toughest of opponents or dozens of aggressors at once. Users would also be able to perform combat maneuvers and other stunts much more proficiently than the average person. They would be able to use their combat skills for both offense and defense and would also be able to utilize high-level combat techniques that would give them an edge over other combatants. Naturally, users would also possess above average physical, mental, emotional, and spiritual attributes that would aid them or enable them to fight at an enhanced level. If the user possesses supernatural abilities (such as Fire Manipulation, Flight, Telekinesis), they would also be able to incorporate and utilize those abilities to either enhance their combat performance or to have high skill in using them in combat.Though not always the case, the user's abilities extend to all forms of combat, including melee combat, like martial arts and swordplay, or ranged combat like archery or shooting. This ability doesn't only entail that the user is proficient in combat, but he would also possess extensive knowledge about the subject, allowing them to extend their combat prowess to day-to-day life outside fighting, such as living tactically, teaching others, analyzing combat moves and learning them for yourself.Users also have an intuitive mastery of the associated combat skills, techniques, body language and choice of words subtly sending all the signals to others, granting them major leverage in any combat situation. Users can perfectly and without a single flaw or mistake use any and every type of combat skill and technique there is, was and will ever be, whenever they want with zero effort by themselves in a short amount of time.

Weapon Creation:User can create weapons from nothing or by shaping the existing matter or energy, they can create virtually any weapon and however many they wish. Depending on what the weapon is made of it can possess a variety of abilities and be very effective in both offensive and defensive combat.

Axe Combat:The user can infuse their control over axes with their physical combat.

Bow Combat:The user can infuse their control over bows with their physical combat.

Spear Combat:The user can infuse their control over spears with their physical combat.

Staff Combat:The user can infuse their control over staves with their physical combat.

Combat Merging:Users who have supernatural powers/abilities can learn to infuse any and all combat styles with their powers/abilities, including but not limited to hand to hand combat, martial arts, mixed martial arts, boxing, kickboxing, budō, bujutsu, bartitsu, ansatsuken, brazilian jiu-jitsu, aikido, gōjū-ryū, iaido, jujutsu, marksmanship, swordsmanship, cqc, mcmap, defendu, caoeira, dambe, hapkido, kobudo, krav maga, kung fu, wrestling, whipmanship, tae kwon do, sumo, ninjutsu, karate, judo, and even simply just violence as a whole. They can develop a vagabond form of combat and/or brutality, picking up moves if traveled around the world and adapt those techniques to their own personal style.

Weapon Manipulation:The user can create, summon, shape, manipulate and use any kind of weapons with perfect skill, whether pre-modern, modern or even futuristic using laser, plasma, antimatter or even more exotic ammunition/attacks. If it is a weapon or could be improvised as one, they are completely proficient with it.Some users can even make the weapons out of a piece of themselves, whether by using their life-force or shaping their own flesh and bone.

Defense Bypassing:The user is able to bypass an opponent's defenses and does equal damage no matter how strong, durable, magically enhanced or seemingly impenetrable the defense is.

Spathíkinetic Combat:The user can infuse their control over swords with their physical combat.

04: PM 0 Comments  (Add Comment)  |  

Back to Blog List

Back to Blog List